O'Mara is asking Schumaker to explain how software works that interprets the data from a motion capture suit.
[Updated at 8:59 a.m. ET]
Schumaker uses a motion capture suit to digitally record someone's movements in real time.
[Updated at 8:57 a.m. ET]
Schumaker uses a camera with lasers that can map or measure a room or crime scene in three dimensions precisely.
[Updated at 8:54 a.m. ET]
O'Mara is asking Schumaker to explain the software he uses to create 3D animations.
[Updated at 8:52 a.m. ET]
Schumaker has working on crime reconstructions for 13 years.
[Updated at 8:50 a.m. ET]
Schumaker is going over his resume and education. He said he takes police reports, ballistic reports, and makes his own measurements to create 3D animations of how crimes occurred.
[Updated at 8:48 a.m. ET]
The defense has called Daniel Schumaker. He built the animation of shooting for the defense.
[Updated at 8:45 a.m. ET]
Judge Nelson said she wants to continue with the hearing about admissibility of the defense's animation. She told the defense attorneys they have the burden so they need to call their first witness.
[Updated at 8:44 a.m. ET]
O'Mara said animations are often used in criminal cases, and he doesn't understand why there is an admissibility issue.
[Updated at 8:41 a.m. ET]
O'Mara said the prosecution has a problem with the fact that their experts are saying the the bullet entered Martin's body at a 90 degree angle combined with how far away the gun was away from Martin's body. One defense expert is going to say the gun was two to four inches away from Martin's body.
[Updated at 8:37 a.m. ET]
The judge is reading a document right now.
[Updated at 8:35 a.m. ET]
Mantei is discussing something with defense attorney Mark O'Mara right now.
[Updated at 8:32 a.m. ET]
Prosecutor Rich Mantei is objecting to the defense's 3D animation being presented, because the defense is wants to show it to the jury before an expert testifies whose opinion the animation is based on. Mantei wants a hearing to flesh out all the objections he has for the animation.